A Mind @ Play

random thoughts to oil the mind

Power Grid

Power Grid is a simple, business game for two to six players, in which participants compete to buy power plants, the fuels to run them, and then build networks to sell their generated electricity over. In turn, the profits from electricity sales are used to build newer, improved plants, supplying more electricity, stockpile resources, earning greater profits, with a winner eventually determined on who supplies the most consumers.

The gaming elements are simple enough that the rule booklet, which is clearly written, can be read through and understood virtually in its entirety immediately before play. Each turn of the game runs through four phases. Firstly, power plants are bought at auction, each player proffering an available plant in turn, with the plant going to the highest bidder. Purchased plants are replaced from a visible ‘futures market’, allowing players to plan ahead with their bids. The second stage involves buying raw materials from the market. Each plant produces energy from one of five sources: coal, oil, garbage, nuclear or renewable. The latter plants require no raw materials at all and are oft hardest fought over at auction. The other fuels become increasingly expensive as supply dwindles, forcing players to either diversify their sources, or stockpile for future shortages. The third phase has players building an electricity network to supply power to their consumers. The network costs are based on proximity, and as players can only initially build in unoccupied cities, good initial placement can be a crucial factor. The final phase of the game is called the ‘bureaucracy’ phase, dealing with the supply of electricity (and thus generating profits), and various bits of setup to keep the game flowing.

1001 Books To Read Before You Die

This is one the larger circulars out there, of a fairly arbitrary list of books to read. The source is a title of the same name that appeared in print, edited by Peter Boxall. It’s not a particularly bad selection, and with any such list it would be impossible to please everybody, but I think it is fair to say that the more recent decades were rather over-represented (in particular 70 books from the 2000s, despite the book only being published in 2006). However, the list does make a good starting point, and it’s nice to see Miss Rowling’s works were conspicuous only by their absence — just such a shame that the price to pay was that of excluding all children’s literature.

As for getting through the list, I doubt very much if I’ll even read 1001 books before I die, let alone fiction books, or the particular ones from this list. However, I have ticked off a few titles already, and no doubt as many of them coincide with titles on my reading list I’ll be able to whittle the list down a little further. Titles I’ve read to date are in bold.

Last update: 18th July 2024

Wireless for the Masses

Free Wireless

Free hotspots in your area?

In the last year, I heard how Dublin City Council had given up on plans to run a free, city-wide wireless Internet programme on the grounds that it was against EU regulations, anti-competitive and bad for the consumer. As Ireland currently has some of the slowest and most expensive broadband options available in Europe, it seems obvious how the consumer will benefit from having to continue paying for their poor services. But there could be a nicer alternative to centralised WiFi. In a post much earlier this year, Bruce Schneier generated a lot of debate when he claimed he leaves his wireless network open and unprotected for just about anyone to use. This he considers a common courtesy, and whilst acknowledging the risks, considers them to be largely inflated. As many of the people commenting on his article or reporting about it elsewhere point out, there are risks involved, and as far as many of the people in authority are concerned, his common courtesy leaves him much more culpable. Many ISPs stipulate that sharing a connection in this manner would be a breach of contract, and from a legal perspective infringements undertaken by someone piggybacking the network could result in a rather unwelcome investigation for the owner.

Playing the Game

Risk

It’s about coming up to another one of those birthday events soon, the kind where you get together with a few close friends, have a meal, a few beers, perhaps watch a movie, before whiling away the rest of evening playing a board game. And as it’s in the UK, you only need a few guesses before you’ll stumble upon which game that will be.

Now I don’t claim to be any kind of expert in the field of board games, but that serious lack of diversity in most UK households makes most games evenings feel like you’re stuck in the same old rut again. Take a look at Wikipedia’s list of popular games, and you might see what I mean. Ignoring those that aren’t easily or commonly played in groups, there’s Cluedo, Monopoly, Risk, and Trivial Pursuit. And let’s face it, if a household has anything, it’s probably one of those. Of course, there’s plenty of fun to be had there, but to be honest there just isn’t enough variety in what’s usually available.

Return to Team Fortress

Team Fortress 2After playing Valve’s last flagship multiplayer game, Team Fortress 2, on and off over the past year, I’ve had some of my initial thoughts change since my post earlier this year. A raft of modifications, patches and packs have tweaked the game’s dynamics and bolstered its features such that the game now exudes a certain amount more polish than previously. My earlier speculation that Valve would not have the time (or eventually the inclination) to produce ‘service packs’ for that other classes in the game, after the length of time the original Medic pack took to be released, seems to have been disproved, with two further releases in the intervening period. These packs not only added achievements and unlockable weapons to two further classes, the Pyro and the Heavy, but also added extra game modes and maps.

I had originally written this post, long lingering in the limbo of the drafts bin, pointing out a number of weaknesses with the game as it stood. The most recent patch has done much to address those problems, and is a welcome and rather unexpected update, given Valve had denied there would be any releases for Team Fortress 2 until 2009 on account of the amount of work going into their latest release, Left 4 Dead. I’ve gone through and added some comments or changes where necessary, to reflect the recent update, though on the whole this post retains its original state.

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