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A Mind @ Play

Power Grid

Power Grid is a simple, business game for two to six players, in which participants compete to buy power plants, the fuels to run them, and then build networks to sell their generated electricity over. In turn, the profits from electricity sales are used to build newer, improved plants, supplying more electricity, stockpile resources, earning greater profits, with a winner eventually determined on who supplies the most consumers.

The gaming elements are simple enough that the rule booklet, which is clearly written, can be read through and understood virtually in its entirety immediately before play. Each turn of the game runs through four phases. Firstly, power plants are bought at auction, each player proffering an available plant in turn, with the plant going to the highest bidder. Purchased plants are replaced from a visible ‘futures market’, allowing players to plan ahead with their bids. The second stage involves buying raw materials from the market. Each plant produces energy from one of five sources: coal, oil, garbage, nuclear or renewable. The latter plants require no raw materials at all and are oft hardest fought over at auction. The other fuels become increasingly expensive as supply dwindles, forcing players to either diversify their sources, or stockpile for future shortages. The third phase has players building an electricity network to supply power to their consumers. The network costs are based on proximity, and as players can only initially build in unoccupied cities, good initial placement can be a crucial factor. The final phase of the game is called the ‘bureaucracy’ phase, dealing with the supply of electricity (and thus generating profits), and various bits of setup to keep the game flowing.

6 minutes to read

1001 Books To Read Before You Die

This is one the larger circulars out there, of a fairly arbitrary list of books to read. The source is a title of the same name that appeared in print, edited by Peter Boxall. It’s not a particularly bad selection, and with any such list it would be impossible to please everybody, but I think it is fair to say that the more recent decades were rather over-represented (in particular 70 books from the 2000s, despite the book only being published in 2006). However, the list does make a good starting point, and it’s nice to see Miss Rowling’s works were conspicuous only by their absence — just such a shame that the price to pay was that of excluding all children’s literature.

As for getting through the list, I doubt very much if I’ll even read 1001 books before I die, let alone fiction books, or the particular ones from this list. However, I have ticked off a few titles already, and no doubt as many of them coincide with titles on my reading list I’ll be able to whittle the list down a little further. Titles I’ve read to date are in bold.

Last update: 18th July 2024

30 minutes to read

Wireless for the Masses

In the last year, I heard how Dublin City Council had given up on plans to run a free, city-wide wireless Internet programme on the grounds that it was against EU regulations, anti-competitive and bad for the consumer. As Ireland currently has some of the slowest and most expensive broadband options available in Europe, it seems obvious how the consumer will benefit from having to continue paying for their poor services. But there could be a nicer alternative to centralised WiFi. In a post much earlier this year, Bruce Schneier generated a lot of debate when he claimed he leaves his wireless network open and unprotected for just about anyone to use. This he considers a common courtesy, and whilst acknowledging the risks, considers them to be largely inflated. As many of the people commenting on his article or reporting about it elsewhere point out, there are risks involved, and as far as many of the people in authority are concerned, his common courtesy leaves him much more culpable. Many ISPs stipulate that sharing a connection in this manner would be a breach of contract, and from a legal perspective infringements undertaken by someone piggybacking the network could result in a rather unwelcome investigation for the owner.

6 minutes to read

Playing the Game

It’s about coming up to another one of those birthday events soon, the kind where you get together with a few close friends, have a meal, a few beers, perhaps watch a movie, before whiling away the rest of evening playing a board game. And as it’s in the UK, you only need a few guesses before you’ll stumble upon which game that will be.

Now I don’t claim to be any kind of expert in the field of board games, but that serious lack of diversity in most UK households makes most games evenings feel like you’re stuck in the same old rut again. Take a look at Wikipedia’s list of popular games, and you might see what I mean. Ignoring those that aren’t easily or commonly played in groups, there’s Cluedo, Monopoly, Risk, and Trivial Pursuit. And let’s face it, if a household has anything, it’s probably one of those. Of course, there’s plenty of fun to be had there, but to be honest there just isn’t enough variety in what’s usually available.

3 minutes to read

Return to Team Fortress

After playing Valve’s last flagship multiplayer game, Team Fortress 2, on and off over the past year, I’ve had some of my initial thoughts change since my post earlier this year. A raft of modifications, patches and packs have tweaked the game’s dynamics and bolstered its features such that the game now exudes a certain amount more polish than previously. My earlier speculation that Valve would not have the time (or eventually the inclination) to produce ‘service packs’ for that other classes in the game, after the length of time the original Medic pack took to be released, seems to have been disproved, with two further releases in the intervening period. These packs not only added achievements and unlockable weapons to two further classes, the Pyro and the Heavy, but also added extra game modes and maps.

I had originally written this post, long lingering in the limbo of the drafts bin, pointing out a number of weaknesses with the game as it stood. The most recent patch has done much to address those problems, and is a welcome and rather unexpected update, given Valve had denied there would be any releases for Team Fortress 2 until 2009 on account of the amount of work going into their latest release, Left 4 Dead . I’ve gone through and added some comments or changes where necessary, to reflect the recent update, though on the whole this post retains its original state.

13 minutes to read

WordPress 2.7 Update

True to form, the WordPress team have brought out another much-improved version of their popular blogging software. Having just updated the blog, it’s clear to see the amount of work which has gone into this release, and how many feature enhancements and bug fixes have been rolled out over the course of last year. Whilst it’s normally difficult from an end-user perspective to see how much work has been done on the backend, this release provides such a clean, intuitive and flexible interface that it’s easy to see how WordPress can now move forward with other things. All of the project members and contributors should be rightly proud of their achievement.
One minute to read

The Future of File-Sharing

The war against file-sharing that currently rages primarily over the Internet will ultimately be lost. That’s my prediction. I can’t support this argument with any authority, being no expert in the fields of law, politics or technology, but instead make my statement on the basis of many years’ observation from the wilderness. But the trends all point to this being the case. File-sharing has become a mainstay of this new generation, a fact which has forced most corporations and organisations to rethink their strategies and come up with ways to stem the tide. We have already seen many changes in this direction, such as the explosion of digital content that is now available online from legitimate sources. But in addition to this carrot, the war is also being waged with a stick, as organisations set out to have legislation passed to clamp down on file-sharing activities, and new technologies are created to lock down digital content and prevent its spread. So what will the future bring?

8 minutes to read

New Domain Name

After more than two years at a temporary location, and in part to celebrate breaking the hundred post barrier (albeit almost unnoticed), this blog has ‘moved’ to a new location. Whilst the hosting remains the same, the blog can now be found under the new domain name amindatplay.eu . There may be a few broken links around the place, but everything seems to be working well so far. With the amount of work being done to release WordPress 2.7 in November, it might also be time for a bit of a clean before winter hibernation, so perhaps expect a few tweaks and perhaps an experimental new layout or two in the next few of weeks.
One minute to read

Juice on Vista

Whilst installing the latest version of Juice, a cross-platform podcast receiver on Windows Vista, I came across a rather simple error that prevented the program from functioning correctly on the first load, and then from loading thereafter. The error log generated the following output (where xxx indicates the username):

Traceback (most recent call last):
File "gui.py", line 4, in ?
File "iPodderGui.pyc", line 3573, in main
File "ipodder\configuration.pyc", line 468, in __init__
File "os.pyc", line 154, in makedirs
OSError: [Errno 2] No such file or directory: 'C:\\Users\\xxx\\My Documents\\My Received Podcasts'

Fortunately the fix seems to be quite simple and pain free (though a bit of a hassle to implement manually), found courtesy of Randall’s Life .

One minute to read