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Category: Real Life™ Page 2 of 8

[:en]Posts with a passing semblance to actual events.[:de]Einträge, die zufällige Ähnlichkeiten mit der Realität erweisen

Brexit in Germany

You almost have to feel sorry for Greg Hands, sitting as a guest on Anne Will’s show, trying to defend Tory policy. Invited to a five-to-one Brexit bashing, it’s a debate of the ilk where the quacks aren’t invited in the name of ‘balance’. From the off, and as if to distance himself from the madness he’s supporting, Hands immediately claims to have been anti-Brexit, to have been anti-Boris during the leadership change. But not one to let principles get in the way, he’s supporting both of them because ‘democracy’. What follows is a virtuoso display of logical acrobatics skills as he attempts to defend his position: the shittiness of Britain’s democracy (being old is apparently a compliment?); that the referendum somehow showed clarity of purpose; that Boris threatening to ignore the law to push through a no-deal Brexit is democracy in action; that proroguing parliament is standard procedure and clearly shouldn’t be reconsidered at such a crucial juncture; that an election could show what the people want, but a second referendum would be undemocratic. If he weren’t sitting there looking like a naughty schoolboy called to the headmaster’s office, his mind-bending mental tricks might have earned some applause.

Unfortunately for him, the loudest applause comes when Rolf-Dieter Krause said that the only time Boris Johnson doesn’t lie is when he says his name. You kinda want to give Hands the benefit of the doubt, acknowledge that he’s standing with his back to the wall, maybe find the language barrier in his favour. But then the contents of his words would sound hollow in any tongue. ‘I didn’t vote for Brexit,’ he protests on more than one occasion, trying to distance himself from the shitshow he’s fighting for. Because ‘democracy’. Already proud to show his lack of a spine or conscience, Greg shows he’s also packing a crate of gullibility, when arguing that Johnson is trying to renegotiate, that negotiations are taking place, that there is a solution to the backstop.

He almost looks like he’s break down in tears when discussion turns to the little bone Frau Merkel threw Boris, the notion picked up in British newspapers that the German chancellor was keen on finding a solution within 30 days. The irony of the situation is completely lost on him: the true of the backstop is that it only comes into effect if Britain fucks up in resolving the Irish border, and it is entirely unpalatable to the British parliament because they know they will fuck up.

This is where Hands proudly gets his homework out: a special report he’s been preparing that will finally solve the Gordian knot. I couldn’t help laughing at the top-rate accidental trolling which followed from host Anne Will. Asking the rhetorical question, whether the EU needs to take Britain seriously when they say the ball is in Britain’s court, ‘well here’s Greg Hands, and he not only has a ball, he’s brought a brochure too.’ Sorry Greg, everyone else knows that someone asked you to write that report so they could throw it in the bin. Hope you didn’t put much effort into it.

Whether it’s stupidity, gullibility, or simply brazen loyalty to his football club party, Greg is dancing to the nationalist tune like a good little boy, genuinely espousing the lies and subterfuge of the hardliners or, more likely, swallowing them whole himself. As he seems to keep reminding us, he didn’t want this, he didn’t vote for this, but he’s happy to play his part as a useful idiot. Sitting as a guest on the show, isolated and alone, trying to defend someone else’s corner across an ever widening gulf whilst simultaneously protesting his own innocence, Greg perfectly embodies a microcosm of the shitshow playing out on the European fringe.

[Full programme]

2018 in Review

To keep up an ancient tradition, I figured I’ll keep up my review of the past twelve months in consumed media goods. So following on from 2015, 2016 and 2017, the first wrap-up on the new forums! (I normally draught these things and write them over a series of days, but since this software doesn’t seem to offer draughts, I’ve penned this in one sitting and it’s probably riddled with typos. 🙂 )

Summary

PC games played: numerous

Best PC games: Keep Talking and Nobody Explodes, HELLDIVERS, Transistor, Quake Champions, Bomber Crew

Worst PC games: Stardew Valley, any Battle Royale title

Board games played: 88 plays (48 games)

Best board games: Exit (series), Azul, Goa, Magic Maze, Terraforming Mars

Worst board games: T.I.M.E. Stories, Naufragos, Sebastian Fitzek Safehouse

Films watched: 47

Best films: Shaun the Sheep: The Movie, A Man for All Seasons, Trainspotting/Requiem for a Dream, Zodiac, They Live, Frost/Nixon

Worst films: Four Brothers, Total Recall,

Books read: 45

Best books: The Selfish Gene, I, Claudius, Memoirs of Hadrian, Master and Commander, Wesley: The Remarkable Story of an Owl

Worst books: The Infinities, JavaScript in Ten Minutes, The Shortest History of Germany

Countries visited: UK, Austria

A Year in Gaming

Just re-reading my round-up from last year and it all sounds very familiar. While I keep meaning to play through some of the many titles littering my Steam list, most of my gaming time involves returning to those few favoured watering holes of old. Or new! This winter I decided to try out the ranked games in Heroes of the Storm and am actually rather enjoying it. Apart from my very first placement match, where I was presumably thrown in with all manner of pillock, the games have been pretty relaxed and now I feel like I’m definitely in the right league for my skill level, the games are fair and rarely snowball, and the draught is usually where the weaknesses show.

Quake Champions has obviously been another highlight these past months. For a few weeks I was fair addicted to it, there’s something about the instant gratification and low downtime that I really enjoy, particularly standard deathmatch or instagib. It was also nice to see my stats improving a little as time went on, gradually my average deaths dropped and my damage increased slightly, though sadly that didn’t actually help my victory stats. I think I had multiple DM games where I’d top the scoreboard in damage, alive time, accuracy and K:D ratio, and still come 7th of 8 players! However I seem to have broken the addiction now, not having played for about a month. I’m sure I’ll return to it to try out CTF, but I dunno if it’ll have the same relish as a few weeks back.

In terms of solo gaming, I did manage to get into a couple of little titles. Bomber Crew was one which showed a lot of promise in the premise, and it definitely scratched an itch which FTL left throbbing all those years ago. Basically you pilot a bomber during the Second World War, taking it out on various types of missions, earning money and slowly gearing up your bird. There are the same kind of calculations to make, with more action stations than crew members, things like fires and broken equipment to repair, ammo to restock, and the same trade-offs in terms of whether you should upgrade the guns or the armour etc. Unfortunately it never got quite as intense as FTL, especially as you could crash your plane and continue with a new one, so progressing through the main storyline ended up becoming a question of grinding repeatable missions to earn enough money so you could afford an all-singing, all-dancing beast on your factory bombing run, and then to hell with the crew after that.

For games with actual storylines, Alan Wake is one I’m still trying to play a bit of but kinda have to force myself to bother. It’s fairly enjoyable in terms of the story – a horror writer with writer’s block ends up living out his nightmares on a holiday retreat, very Steven King – but the game itself just feels a bit dull, gradually bungling through the levels, fighting lack-lustre enemies. In particular I was annoyed that you’re supposed to pick up pages of the novel and discover the story that way, but I’m sure I missed some of them in the levels I’ve played through, and there’s no way I’m going back looking for them. Maybe I’ll carry on at some point, but probably not.

Another I’ve been trying to play recently is Transistor, which is a seriously delicious game from the polish and visuals, but in terms of gameplay just hasn’t really gripped me yet. The skills seem to all chain onto one another, so a bit like Magicka there’s a large number of potential ways to use those abilities, and I’m not really interested in experimenting with them, although I presume that’s a large part of the appeal. The storyline so far has been pretty intriguing though, so maybe I’ll stick at it.

A couple of honourable last mentions: Papers, Please has been on my list for long enough and I finally got around to giving it a run. A couple of hours with it was enough for me, but it’s a superb idea and really well implemented. Sit in your customs booth checking the papers of all people trying to cross the border, gradually ramp up the difficulty, include a few little subplots with certain recurring characters and decisions to make – do you take the bribe and let the criminal through or call security? Brilliant. The only problem I had was that I played it in short bites, half an hour here and there, and since each level adds an extra layer of complexity, I never got proficient enough to feel like I was learning anything. Maybe playing the game in one sitting makes for a more enjoyable experience.

I can’t say that for my final pick, where you definitely feel the improvements as the game continues, and that’s in Keep Talking and Nobody Explodes! A really fantastic idea for a game, we played a fair bit over Christmas with Steffi’s parents. Basically only one person can see the screen and has a bomb in front of them with various wires, buttons, batteries, symbols and the rest of it, and the other player(s) in the game have a manual of how that all fits together. The defuser has to explain exactly what they see in front of them, while the others have to work out what the defuser has to do, which wires to cut, which buttons to press etc. At the beginning you’re figuring out how to defuse a single module with loads of time, but gradually you get familiar with how they work and so the time starts ramping up, the number of mistakes you’re allowed is reduced, and we’ve got to the stage now where there are additional elements the defuser has to attend to to stop the thing going off. For a family game it was probably a bit too complex, and certainly gave Steffi’s parents headaches, but it actually helped in a way that the game is only in English, as some of the modules are designed to cause confusion in what information you give, but the homophones and potential misunderstandings are lost when you’re using German pronunciation. I guess Steffi and I will soldier on with the game as a twosome, but I may be roping in you guys to help when it gets really hard!

I didn’t really play any stinkers this year, but the one thing that just doesn’t appeal to me in the slightest is this whole Battle Royale fad. I already wrote about that in another post, but whichever version we’re talking about, whether Fortnite, Blops IV or the shitty CS:GO version, I find the whole concept boring. The scale of those games is nice, the idea of large battles certainly appeals to me (and I always thought it’d be cool to have a big 100 vs 100 on something like Operation Flashpoint), but Battle Royale is more like a big game of hide and loot. I can’t be arsed opening boxes to find guns, especially not opening ten boxes to still have nothing more than a shitty pistol. I don’t get any real sense of achievement for killing someone, in comparison to say vanilla CS or Quake, so there really isn’t much left to appeal. The recent CS:GO version feels like a particular waste of time, we’ve won a few rounds on there and most of the time you’re still sporting a pistol with three bullets at the end. Just not my flavour at all.

Finally, a game which I thought I’d take a look at and almost immediately gave up on for the sheer time-sink factor was Stardew Valley. I thought it might be a nice relaxing "farming sim" of types, but no, it’s an entire microcosm you could probably spend hundreds of hours in and still be none the wiser. I’m sure it’s amazing if you’ve the time to kill, but I don’t.

A Year in Boardgaming

Back to the analogue world and we spent about the same amount of time around the table as usual. Most of our gaming has been relatively light, though we did try out a few heavier games, including some real stinkers.

First up has to be the Exit Games series I mentioned last year. I think we’ve now played all of these, at least all which aren’t ranked ’easy’, going through them with different people. For a short little adventure which takes about an hour to ninety minutes all in one small box, you really can’t knock them. The only couple of criticisms I would have is that you’re supposed to ’destroy’ the contents when you play it, which is totally unnecessary and really just serves to waste paper and force you to buy the game new. In fact we just photocopy the few things you’re supposed to cut up and then pass the games on to friends when we’re finished. The other is that the clues can get fairly samey, which is understandable enough, but even within the same game sometimes they rely too heavily on a certain mechanism.

Another light game, and this year’s Spiel des Jahres, was Azul. Dead simple to play, I’d say fairly similar to Splendor, it’s one you can break out with just about anyone and they’ll soon get a feel for it. I don’t think it’s particularly strategic, particularly with four players there seems to be a lot of randomness to the scoring, but for a quick starter or as a family game, I can’t knock it.

In terms of heavier titles, we got around to playing the two games I bought alongside Caverna last year. One of those was Goa, which felt a bit like a light version Puerto Rico. Instead of trading goods back to the Old World for points, you ship them back to upgrade your skills, and like most games of that ilk you always run out of turns before you can really achieve what you wanted. There’s also a nice auctioning phase at the beginning of each round to add some player interaction which is kinda missing from Puerto Rico.

Another heavy title is one currently ranked very highly at BGG and that’s Terraforming Mars. We only played it once, so we were kinda just getting familiar with the rules after the first playthrough, but I can certainly see the appeal. Most of the game is based around playing out unique cards, similar to something like Seasons, so it’s a lot about maximising your hand to get the most out of your cards, and each player is playing their own game to some extent. But what was particularly cool is that there are some basic parameters for Mars itself which the players can influence through their actions and which affect everyone equally, such as the amount of oxygen in the atmosphere. In order to play your card, you might need the oxygen content to rise to X, but if that happens, another player won’t be able to play card Y. Obviously that means you need to be familiar with what’s available in the deck to really plan your strategy well, but otherwise that meant it was a nice mix between complex solitaire and interactive strategy title.

I think my favourite new game of the year was a surprising coop game our friends borrowed from the library called Magic Maze. Super simple, four players control four mice, directing them around a maze where they have to collect their weapons and get out of the labyrinth before the time runs out (if memory serves, maybe the goal was described differently). Every player can move every mouse at any time, the trick being however that the players can only move in one direction (e.g. only south, only north) and they cannot communicate! The maze itself is modular, being built up of smaller cards which add on as the mice explore the boundaries. The game then gets more complex as you work your way through the mazes, but that’s all there is to it in principle, and it’s surprisingly challenging and fun at the same time. Since the goal is almost always obvious, you don’t need to communicate (there are a few ’breaks’ where it’s allowed), but because you’re concentrating on four different mice, it’s easy to overlook the fact that everyone is waiting for you to move that one mouse one bastard square north!

Sadly, there were also a few tripe games this year. We went to our local little gaming convention again in winter and got a few things to the table, one being Sebastian Fitzek Safehouse. Having his name on the front (German thriller author) probably doubled the game’s price, because the game itself was pretty awful. It was like a cut-down and weak game of canasta against the clock, ostensibly you’re running through town being chased by a murderer and have to make it back to the safehouse before he does, and… yawn. Totally forgettable.

Another which was disappointing but for other reasons was the other game I’d bought together with Caverna, called Naufragos (or Castaways). Basically it sounded like a neat coop survival game, the premise being similar to Robinson Crusoe et al, where you’re stranded on a desert island and have to work together to escape. Fair idea for a game, but the execution was just terrible. First of all, the rules were so badly written my copy came with a second revamped versiom, and even they were so incoherent I had watch a video online to work out how to set the damn game up. But I could overlook that if at least the game mechanics had been solid. The game was basically divided into two halves, one part was kinda organising, the second part adventuring. The large island was divided into three parts, and the idea was that by adventuring through the deck, you would progress from the beach, through the interior, to the uplands from where you could spot ships or planes and get rescued, something along those lines. But the adventure cards were 90% of the time either ’X happens to you’, or ’roll a dice, if you get a 6 X happens to you’. There was no way to actually plan ahead or make proper decisions, and sometimes you’d just find yourself rolling over and over again just to survive. And that was the ’exciting’ bit of the game! The bookkeeping part sounded all well and good, placing workers on the board to harvest food, build shelters, chop wood, tend to the campfire, all things which made sense for the theme and should’ve been fleshed out more. Unfortunately it basically meant that one/two people simply spent their entire time moving wood from the forest to the basket and from the basket to the building site/campfire, while the other players rolled their way through a deck of cards. Yay. Given the fact that I couldn’t follow the rules, I couldn’t even recommend it as a light family game, it was way too dense for that, yet far too boring for adults.

But the most pathetic game of the year goes hands down to T.I.M.E. Stories! I am seriously at a loss as to how this game can be currently ranked 60th on BGG. We’d seen the name a few times and heard a few things about it, so when a colleague at work sold his copy, I thought it’d be worth a whirl. I suppose you could call the game a ’system’, where each mission is a deck of cards which uses the basic components of the game. There is no real board per se, but rather you travel back in time, taking on the bodies of four ’hosts’ in the past, each with their own special abilities/traits, and then explore a location to find whatever it is you’re supposed to fix. In the mission in the main game, you’re back in a French asylum in the early twentieth century investigating the disappearance of some patients. We’d read the one major criticism, that you generally fail on your first attempt(s) and have to start again and go through the same steps, but that didn’t sound that bad until we actually had to do it ourselves. Honestly, the entire concept of the game seems to be that you’re to work your way through each location through trial and error, finding out what you’re supposed to do in what order. That’s it. There’s no logic to your choices, no way of knowing or even guessing beforehand whether what you’re doing is correct, you just plough on through and find out which cards you need to look at, which rooms to visit and what to ignore. Boring as sin! There was one fairly decent puzzle in our mission, but even that we failed to crack because we just didn’t expect there to be anything like that as the rest of the game had been so asinine. And at full price it would’ve cost something like €50 for ONE adventure! Each expansion costs another €25 or something daft, so in comparison to one of those Exit games mentioned above, it just doesn’t bear even the slightest comparison. Obviously a lot of people have found something enjoyable about this title, or it wouldn’t be ranked so highly, but for me it felt like a waste of time and money, and I’m only glad I didn’t pay full price for it!

A Year in Cinema

After last year’s pitiful 16 films, this year’s haul of 47 films looks very healthy indeed. Steffi and I have made Tuesdays our film night, and we take turns choosing a title to watch. She’s a big Marvel fan, so we’ve gobbled up most of that series so far.

Just to pick some of the highlights, we saw Frost/Nixon earlier in the year, about the interviews between David Frost and Richard Nixon following his resignation and withdrawal from public life. Obviously a pretty slow film, and with a fair amount of dramatic leniency, it was still really interesting to watch and the two main actors did an awesome job, especially in trying to mimic their ways of speaking.

We had a bit of a drug-themed season with both Requiem for a Dream and Trainspotting, both really cool films for different reasons. Requiem is pretty hard-hitting, but beautifully put together cinematographically, its acts divided into different seasons with a chilling soundtrack, I loved how it explored the nature of drug abuse and addiction from different perspectives. Trainspotting is obviously an entirely different kettle of fish. I saw it years ago, and it scores high on the nostalgia points for the fantastic soundtrack, but it has a much more up-beat vibe than Requiem while still being a pretty dire portrayal of the dangers of addiction.

Sticking on the serious side, I watched Zodiac for research purposes, the Fincher film about the Zodiac killer in California, one of those uncaught serial murderers of which America has so many. The fact that the resolution to this story is known from the outset is what made it interesting to watch from my perspective, how to build suspense and tension when the information is already out in the open. I only felt the film was a bit on the long side, since it covers the case from three different perspectives over a period of several decades.

A Man for All Seasons is a 60s film which has I think been on my "to watch" list since Dr Holland mentioned it in an English class. Basically about Thomas More and his inability to accept Henry VIII’s divorce on account of his religious conviction, it’s an excellent period drama with some awesome performances, showing its clear theatrical origins. A slow watch, but very enjoyable.

Slightly more tongue-in-cheek, we also watched They Live this year, an 80s Carpenter sci-fi thriller about aliens who have infiltrated society and the down-and-out hobo who saves the world. It’s suitably cliched to be something of a bubble-gum film, but there are a few scenes which really make the film memorably stand out. Definitely worth a watch if you haven’t seen it before.

The major disappointment of the year was hands down the 2012 Total Recall remake. I’m a big fan of the original, and I have nothing against a remake adding a new twist to the story or bringing something fresh, or even just a straight remake of the original movie with a few fresh ideas. But no, they managed none of the above. They rewrote the story but placed it in a world even more absurd than the original, taking the over-the-top characters and trying to play them seriously, and yet somehow even less convincingly. It’s not really Total Recall, and it doesn’t try hard enough to be something new either, so about the only moments in the film which end up being enjoyable are those which directly cite the original (e.g. three-breasted prostitutes and exploding head masks).

But Total Recall gets points for at least trying. Scraping the bottom of the barrel was Four Brothers, a film which had me muttering "fucking Americans" under my breath for about two hours. Loud, stupid, unrealistic, violent, vigilantist bullshit. Somewhat akin to Pain & Gain, I guess this is one Benno would enjoy!

A Year in Books

I managed to munch through another 45 books this year, roughly on a par with previous years for number of pages. One theme recently seems to be an interest in Roman history, with two of my favourites being I, Claudius and Memoirs of Hadrian, two extremely well researched and fascinating books written from the perspectives of the two emperors, the first as a kind of history of the Julio-Claudians, the second in the form of a letter to Marcus Aurelius. Both are fairly dense to read, not exactly page-turners, but very rewarding.

Slightly more exciting perhaps was Master and Commander, the first book in Patrick O’Briain’s nautical series which was turned into the film with Russel Crowe. It’s often compared to the Sharpe series in terms of being a series of multiple books on an English hero in the Napoleonic Wars, but judging from this first volume that’s pretty much where the comparison ends. Based on historical events, the book goes into some nauseating detail about ship’s rigging and the like, which leaves your head spinning if you’re trying to follow along, but otherwise it was a highly enjoyable read and is probably a rewarding series.

In terms of non-fiction, I’ve read a fairly eclectic mix again, though a couple are worth mentioning. The Selfish Gene is one of those classics of evolution which seems just as important to read today as on its publication in 1976, looking at evolution from the perspective of the gene rather than the organism. It’s the kind of thing that is barely even touched on in schools but really deserves more consideration. I’m currently reading The Righteous Mind which is more about moral psychology, but interestingly covers some of the same topics from the angle of the group.

Another random read, but one which pleasantly surprised me, was Wesley: The Story of a Remarkable Owl, recommended to me I believe because I read Are We Smart Enough to Know How Smart Animals Are? last year. Basically this short memoir is the story of an owl taken in by the author, and their relationship together over the course of nearly two decades. The author turns from surrogate mother to life partner for the owl, and becomes a mass murderer of mice for good measure in the process. While not scientifically written, there are tons of fascinating titbits and anecdotes, along with touching observational insights.

A weird book I read this year was The Shortest History of Germany. One of Steffi’s colleagues leant it to her to hear her opinion, but she didn’t have any time so I gobbled it down one weekend. While there’s nothing particularly surprising about what you’d find in there, it’s seriously amazing how twisted the agenda is inside. Basically he puts forward the theory that any time Germany’s east gets the upper hand, things go awry. Everything west of the Elbe is okay, between Elbe and Rhine suitably westernised under Roman influence, but everything else is danger zone. That’s where the Prussians came from, the Nazis, the Stasi and now the AfD. Maybe an interesting gedankenexperiment for some folks, but it seems odd coming in a book with such an innocuous title. Maybe the author’s just a raging Catholic, I can’t tell.

My worst book of the year however has to go to The Infinities. Not sure where I got the recommendation, but I wish I knew so I could block them in future! The plot sounded interesting enough – a man lies at death’s door when his family flock around him, as do the Greek gods, the perfect setup for some antics and mischief – but basically nothing at all happens of any consequence. I ploughed through it because it’s short enough my frustration was never bigger than my ambition for finishing it, but the taste in my mouth never got any sweeter. I guess Banville is one of those writers who are praised for their elegant prose by other thumb-sucking navel-gazers but who remain beyond comprehension for ordinary folks. And to be honest I didn’t even find his writing worthy of a letter home.

Brexit Bullshit

Back in the UK for a while watching the Brexit bullshit slowly roll from one stagnant puddle to the next, occasionally spattered by the shrill wailing tweetarrhia from Trump’s cot, it’s sometimes tempting to imagine we are really all lying inert, plugged into machines while hackers play pong on the Matrix. Is there an infectious disease going around causing collective cerebral atrophy? Maybe a race of bodysnatchers seeding the populace with cretins wondering how long it will take us to twig? Or are we just watching the unfolding of H. L. Mencken’s prophecy and the glorious consummation of democracy and technology?

Politics isn’t normally something I bother writing about, but occasionally peering into the quagmire every few months and seeing the same revolving vortex of bullshit is as maddening as trying to thread a needle with no arms. I need to vent.

What Brexit Means

As Danny Dyer so succinctly put it, no one knows what Brexit means. It isn’t quite the riddle wrapped in a mystery inside an enigma as Churchill once referred to the Soviets, even though it’s entirely possible those selfsame Russian national interests are the key. But it isn’t surprising given the fact that the referendum on the subject was more of a gesture than a manoeuvre.

For me, the issue is simple: Brexit is backwards. Look to the future, and what world do we want to see? A world governed by sensible values, humanity living in harmony with itself and its environment, where equality is more or less a reality rather than a buzzword and people are free to live their lives with equal opportunities yadda yadda. Wait for the bile to go down, but that’s an essential hope and dream that we find embodied in any image of the future. I’m no trekkie, but I don’t recall there being a footnote for sovereign island rights under the United Federation of Planets.

Nation states were a nice stepping stone to an organised society, but they must shrivel to the fake sound of progress and become a vestige of the past. Brexit is the childish fear of change embellished by the subcutanean jingoism that riddles the British psyche and is perpetuated by its education system. Splendid isolationist Britain went it alone before, it can do it again. None of that kowtowing to unelected Brussels, we have our own laughably undemocratic philistines to obey. Take back control, give our sovereignty back to someone else!

It’s here that several points of view conflate. Who voted for Brexit? There are obviously a few core groups. By far the largest I would maintain is made up by the Thickies, Brexit’s rank and file. Before you start, yes, there’s a whiff of condescension on your retinas. These are people who lose out during every economic hiccough, and have done significantly badly since the last singularly spectacular singultus. Meanwhile they devour mendacious tabloid headlines and have neither the time, the inclination nor the wherewithal to really inform themselves. For them, the EU bogeyman is responsible for all the woes that could fairly be placed at the British government’s feet.

Were it not for that amorphous mass of malleable mammothrepts, Project Brexit would never have gotten off the ground. But useful idiots can easily be manipulated into nayvoting, rallied by the Reactionaries and roused by the Cynics. The former are the classic Tories of yore, the true believers still sore about the ’45, who genuinely believe that the ‘great’ in Great Britain is synonymous with ‘excellent’ rather than ‘large’. The latter are harder to distinguish, except that they couldn’t care less about the political outcome, as long as their hunger for self-importance is slaked. Economically they’ll do just fine thank you very much; in fact the greater the upheaval, the better the opportunities.

What the People Want

The soup is rather clouded by the cynicism in the recipe. The Brexit referendum was advisory, but is being treated as a binding mandate; the people most directly affected by the decision – EU nationals in Britain, as well as many British nationals in the EU – were excluded from the vote; the result was not statistically significant. The classic argument from the hardliners is that whatever deal is proposed or muted, it’s not ‘what the people want’. Which is just a petulant way of saying it’s not ‘what I want’. Otherwise such paragons of democracy couldn’t give two figs for what ‘the people’ want. Assisted dying? The legalisation of cannabis? A reformed House of Lords? More money for the NHS? Nuclear disarmament? No, no, no, ‘the people’ don’t know their own minds! But backing out on Brexit would be a betrayal.

We’re told Brexit is all about money and sovereignty. £350 million per week which could be spent on the NHS, if it weren’t for foreign intervention. To say nothing of £900 million per week spent at the behest of Brussels… oh wait, that’s NATO’s 2% guideline. Brexiteer politicians remain curiously silent when it comes to fawning to demands from another organisation with its headquarters in the Belgian capital. Hell, Britain’s about one of the only sodding states to pull its weight on that particular demand. Presumably because the table-bashing comes indirectly from Washington and is only routed through Brussels? Gotta keep that special relationship sweet, or sugar daddy might start looking elsewhere.

What the People Will Get

Ever so occasionally I’m lured into believing, however briefly, that May is playing a delicious sleight of political grandmastery, a glorious symphony of subterfuge to bring Project Brexit crashing back to the status quo. Or it may be that May be taking an even longer look at history than Braudel, and hoping to see Britain reapply for membership under normalised terms. Then I remember her professional career and realise I’m daydreaming. And so is she.

Brexit will not be a disaster. It’ll bring plenty of setbacks and hardships, cause difficulties and unnecessary stress for millions of people, flow tears as businesses go belly-up and families are faced with extremely hard decisions. But it won’t be a disaster. Like the linear model of radiation poisoning, the few million microsieverts from the Brexit fallout will seed plenty of cancerous harm throughout the population, but the seismograph will barely waver. When London’s streets are packed with protesters on 20 October, nothing will change except that perhaps another generation will be disillusioned with our sham democracy.

Brexit is liable to end without a deal. Britain will spend some years catching up to where it was, while with any luck the rest of the EU just bloody gets on with it. The aftershocks in Britain may cause some fault lines to crack, with Scotland, Northern Ireland and Gibraltar likely candidates for a realignment. Some years ago I’d have burned the big fish in the SNP at the stake for high treason; now I’d be willing to fund their next kickstarter for independence. And then burn them.

What the People Deserve

The Brexit beans are out of the tin now, and tensions are too high to solve it without sparks flying. While many just want it to be over, the shadow is likely to hang over the nation for a while whatever happens. Perhaps the die-hards can all be rounded up and sent somewhere to settle their differences. Naseby perhaps?

Otherwise it’s time to move the democratic experiment up a notch. When more than 60 million people can cast their votes for an unelectable dunce, people are clearly crying out for an end to the suffering suffrage. Voting rights should be limited to the likes of th’X-Factor and Britain’s Got Talent. Before that, Britain’s political landscape could use some topiary work. We should find the time machine Jacob Reese’s Moggie fell into and send him back to the early 18th century where he belongs. Boris John’s son should be reverse expatriated and forced to resume his Americanhood. Meanwhile Theresa Mayday should be given a brain and a conscience and sent on a package holiday to a place with lots of cornfields so she can let her hair down.

But enough ranting, it’s a waste of good vitriol. I’ve some naturalisation papers to fill out.

[Photo by Sara Kurfeß on Unsplash]

Captchivating, or Why I’m Doubting My Humanity

Yesterday, I failed a human test. Quarter of an hour clicking on random pictures trying to prove I’m flesh and blood to a machine. But the sad thing is: a machine would’ve done a better job.

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I don’t know how many attempts it took me until I stumbled across the combination they were looking for. The challenges were straightforward enough; something any human could do, surely? Except when you’ve failed for the third time, you start to wonder just how distinct the answer really is. Like identifying store fronts. For one thing, that’s a shop for me. It’d be helpful if the Yankee-Doodle-McNumpties could localise their bloody products! For another, what really constitutes a shop front? That colourfully pixelated image could be a market stall, an advertising banner or indeed a flower shop for all I can tell. And where does one draw the line? Does the hairdresser’s count as a shop? How about a funeral director’s?

And then there are the street signs. What exactly is one of those? For me, a street sign is one with a named road on it; anything else would be a road sign. Logically. Ignoring those doesn’t work, so maybe they should be included. But how far do you go? Do those pixels in the next box count? Does the edge of the sign? Does the post? What about that sign in Japanese? It could be an advert for free beeswax for all know. And that grey triangle is clearly the back of a road sign. Include it or no?

Even something as mundane as identifying roads left me scratching my head. I clicked whenever I saw tarmac, but apparently there’s more to roads than just the road itself. But then including every picture with a road sign didn’t seem to help either, and if we’re going to that extent, virtually all the horizontal landscape shots they show will probably have some kind of road component to it.

After a tiring quarter of an hour clicking through picture after picture, I finally lucked out and was verified as a human being (with some severe cyborg tendencies, it would appear). If I hadn’t been trying to donate, I’d probably have given up much sooner. Life’s too short for jumping through electronic hoops. Now where can I find an automated captcha script?

[Photo by Austin Chan on Unsplash]

2017 in Review

Why not make a habit? The forum hasn’t exactly seen much use over the past twelve months, but as there’s nowhere else I’d post this, following on from 2015 and 2016, here’s a short wrap up of the past twelve months, of no particular interest to anyone!

Summary

Words translated: unknown

PC games played: lots

Best PC games: Mini Metro, Turmoil, Tropico 4, Tomb Raider, Call of Juarez: Gunslinger, Her Story

Worst PC games: Cities: Skylines, Dustforce, Far Cry 2

Board games played: 91 plays (36 games)

Best board games: Exit (series), Kneipenquiz, Saboteur

Worst board games: The Resistance, 7 Wonders

Films watched: 16

Best films: The African Doctor, Dune, Love Actually

Worst films: Star Wars: The Last Jedi, Leaves of Grass, The Inbetweeners 2

Books read: 40

Best books: A Walk in the Woods, The Gods Themselves, Freedom Next Time, Are We Smart Enough to Know How Smart Animals Are?, The Great Dune Trilogy, There Was a Country

Worst books: The Tipping Point, Me Talk Pretty One Day, How to be German in 50 Easy Steps

Countries visited: UK

A Year in Gaming

It’s strange really that I feel like I didn’t play many games this year, yet I’m sure my hours wouldn’t bear that out. Aside from our usual Thursday night bashes, I’ve put what feels like hundreds of hours into Heroes of the Storm with Steffi, some weeks literally playing a few rounds every night, though maybe averaged out over the year it’s not that much. Still, in terms of trying to whittle through my backlog on Steam I haven’t been particularly successful.

Having said that, my Steam list suggests I’ve hopped around quite a bit over these past twelve months. Certainly I played a fair few relaxing solo-player adventures. Mini Metro is one of those simple yet slick titles which is ostensibly easy but quickly ramps up the difficulty. All you need to do is build an underground network and get passengers to stations where they want to go. It doesn’t even matter which station per se, as long as the round peg goes in the round hole. It doesn’t quite satisfy me as a solid game of OpenTTD would, but for a quick ten minutes it’s fun trying the challenges.

In a similar vein I really enjoyed playing through Turmoil, which has a bit more scope in that there’s a campaign and more strategic planning about how you build up your oil business. More of a medium-weight title, there’s enough depth to sink several hours into, but after one playthrough I couldn’t really be faffed starting again on the harder difficulty.

It seems I did a fair bit of building this year, with Cities: Skylines and Tropico 4 also on the list. Skylines was a bit disappointing, at least with the base game I was playing with. It felt like I’d pretty much done everything there was to do after a few hours, and aside from setting up a new district and repeating the whole thing, there wasn’t much incentive to continue. Tropico on the other hand is nicely packaged up into specific scenarios which force you to play a certain way. Of course it’s just as repetitive in its own way, but having to tune your island paradise towards fat American tourists or greedy industrialists at least offers a different tack.

When not building, I’ve tried to run through a few of the solo-player games on my list. Tomb Raider turned out to be an enjoyable surprise, just the right blend of action and puzzle elements, the feeling of open adventure without having too much space to get lost in, a wonderfully weird storyline, and about the right length to enjoy playing it through without getting bored.

Surprise hits of the year? Call of Juarez Gunslinger doesn’t really count as a surprise, given as I’d really enjoyed Bound in Blood, but it’s a counterfactual pure action Wild Western romp, with barely a moment’s rest between gun fights, showdowns, wild chases and the like. I think it only took 6 hours but I ended up sticking around for the achievements, it was that much fun! Antichamber is a fantastic puzzle game, and one which I’d probably play more of if Steffi were interested as well. Unfortunately the puzzles are a bit too abstract for my meagre mind and I either got stuck or lost and ended up leaving it. But I’d recommend it nevertheless! Another neat surprise was Her Story, which is almost better described as an art project rather than a game. There’s nothing I can say about it without really spoiling the surprise, but the game will take probably only 3 hours to play, which is definitely worth the few pounds it costs if you enjoy adventure games or mysteries. (Side note: the recommendation came from watching Mark Brown, see below.) The final oddball I’ll mention was Party Hard, an ultraviolent 8-bit title in the vein of Hotline Miami, where the premise is essentially that you’re fed up of the kids making noise at the party, so you go in and MURDER EVERYONE! I played it as a two-player coop with Steffi and had an absolute riot, often just trying to work out what the hell we were doing.

Worst games of the year? There wasn’t really anything which stuck out as being ‘bad’, though there were a few I gave up on quite quickly. Far Cry 2 just felt way too open, a game you could sink hours into without getting anywhere, and which didn’t grab me sufficiently from the start. I played a few missions and forgot about it. Dustforce I probably picked up for free somewhere or had in some bundle. A weird premise, it’s like a race platformer which you could probably sink hours into mastering the moves, but I really could not be fussed!

A Year in Boardgaming

Didn’t play quite as much this year as usual, a lot of those 100 plays including smaller lightweight titles. Probably the Exit games are the ones which stand out. We’ve played three now – The Secret Lab, The Pharaoh’s Tomb and Murder on the Orient Express – and each is an enjoyable few hours deciphering clues and working your way through the puzzles to the end. We messed up the first game a bit because we were unsure how we were supposed to approach the materials in the box and ended up being too cautious (not looking at things when we were allowed to), but the second was a real blast. The puzzles are nice and varied, some quite tricky and abstract, others you look at and can solve without really needing to think about them, but overall the difficulty was about right to keep you guessing and not frustrate anyone. There are clues for if you get stuck, and normally we only needed one hint to put us back on the right track, since sometimes you end up convinced you need to combine two elements in the box which have nothing to do with one another. I imagine we’ll pick up a couple more of these in the year to come, and even though you can only play them once, at about €10 a pop it’s a decent price for the fun you get out of it.

Another game we’ve played a fair few times with different people is a pub quiz coop called Kneipenquiz. Essentially you form one team and play against three other imaginary teams through 5 rounds of 5 general knowledge questions. Aside from answering questions, you have to judge which ones you’ve answered correctly and make sure you earn the most points from them (or alternatively, that your opponents earn the least), meaning that even if you only get about half of them right, you can still sneak victory. Makes a nice alternative to the standard every-man-for-himself trivia games, though I don’t know if they’ll make an English version.

We didn’t play much in the way of standard Eurogames/strategy games this year, at least nothing new. I’d picked up a cheap copy of Caverna and got that to the table a couple of times, and Space Alert remains a regular favourite with our group. We managed to get a 6-player game of Battlestar Galactica going at long last, and although it was a fun evening, it again didn’t really deliver as it should’ve. One of the players deliberately half-pretended to be a Cylon just to keep the tension going, but otherwise it was completely obvious to him that there was only one Cylon in the game and that person had 0 chance of winning. Luck of the cards again, but I think the game sadly lacks a bit of depth to make it interesting enough beyond the traitor element (though theme and mechanics meld really well).

But the biggest disappointment of the year for me was our weekend in Scotland, when we seemed to be on one long treachery trip. One Night Ultimate Werewolf is a fun enough game, the rounds are short enough that it doesn’t drag, there are enough roles that it doesn’t get stale, but I quite often found that with so many players, the villagers or werewolves had more chance of winning/losing through random luck than through clever deduction. The werewolf would argue themselves into a hole and get lynched, only for someone to have swapped their card at random and the new werewolves to surprisingly find they’d won. Enjoyable, but just a bit dissatisfying to vote to kill the werewolf as a villager, and discover you’re actually a werewolf who’d got away with it.

Still, that game was 100 times better than The Resistance. I’ve been itching to play that game for a few years (and even own an unplayed copy here!) having read the reviews, but the actual experience, at least with those rules and that number of people, just felt like an exercise in frustrating pointlessness. I imagined it would be a cross between Werewolf and Mastermind, with traitors waiting to be unmasked by the voting, but in the end it felt as random as hell and way more about talking trash than really finding spies.

Saboteur on the other hand was a positive surprise and one where the mechanic worked really well. Certainly there was a decent amount of luck involved with the way the cards fell, but there was usually chance for the Saboteurs to do a bit of damage or at least keep people guessing without it being too obvious. Even when revealed, there’s still some tactics in how to use up the remaining cards. I think the game is perfect with five players, which helped with my first impressions, since it keeps open the number of Saboteurs present in the round. With four players it’s far too easy to lock the one Saboteur down once they’ve been revealed.

A Year in Cinema

My film list looks even bleaker than usual this year, with just 16 films (and most of them watched in Scotland!) Probably the favourite on the list was The African Doctor, a fairly touching story of a black doctor trying to integrate himself and his family in a rural French village. Comedic ups and downs, its also quite poignant without being overtly depressing.

Another was probably Dune, which I only watched because I was reading the trilogy. I’d watched some or maybe all of it once before as a child, but too young at the time to understand any of it. It’s a crazy story, and Lynch’s film version is a fantastic rendition, even if it can’t quite capture the sheer epic drama and depth of the novels and made a few strange choices in what was changed for the film (the ending in particular is really off the wall).

The two worst films on the list are at different ends of the spectrum. The Inbetweeners 2 was one I caught while in Scotland and frankly as puerile as they come. Reminded me of that dreadful Kevin and Perry Go Large for pure/poor toilet humour. At the other end of the spectrum was Star Wars VIII: The Last Jedi, which again just took away from the amazement I held for the original trilogy. To my mind, it’s as if they took a recipe book for making a successful film and followed it step by step. I’ve no doubt it will rake in millions at the box office, but in my eyes it was a soulless slog which added nothing to the Star Wars saga (and rather took more away) and only continued where the previous films left off on their quest to hoover up the dollars.

Perhaps the last film worth mentioning though is one of those annual favourites: Love Actually. We watched it in German this time for Steffi’s parents’ benefit, but it was a reminder of what you can do with a decent story. Yeah, a cheap and cheesy feel-good film, but the screenplay is nicely interwoven. Just quality.

One of the reasons we haven’t watched many films this year is probably for watching more telly. Nothing particularly exciting, aside from Steffi becoming a Doctor Who addict the only notable series we’ve watched was Broadchurch. I’m not normally a fan of series as they usually drag their plots out too thin, but the saving grace here is that it isn’t too long. The acting is great, they pack a lot of drama into a small space, and the biggest disappointment is probably when it’s over. We gobbled up the first series which I’d heartily recommend, the second isn’t too bad though I probably wouldn’t go out of my way to watch it. Steffi got the third for Christmas, so I guess that’s our televisual viewing for January covered!

A Year in Books

What I haven’t been consuming through flickering images I made up for through the written word this year, again reading over 11,000 pages. Since we’d been walking a fair bit this summer, I decided to re-read A Walk in the Woods. I love Bryson’s writing style, and this is one of his finest, laugh-out-loud funny, occasionally informative, even slightly inspiring given the epic undertaking he sets out on, recounting his efforts to walk the Appalachian Trail with an old school friend. I’d like to think I might achieve something similar one day!

Sticking with non-fiction but a rather more depressing read was Chinua Achebe’s memoir of the Biafran War, There Was a Country, an intelligent look back at one of those gruelling episodes of history so sadly invisible in the western conscience.

More recently I finally got around to reading Freedom Next Time by John Pilger. Published back in 2007 and looking at injustices in places like Palestine, the Chagos Islands and post-Apartheid South Africa, it’s amazing how relevant it remains a decade down the road. So much obviously broken while the wheels of change grind on the gears of conservatism. The chapter on Palestine seems almost prescient in light of big yin Trump’s decision to recognise Israel’s occupation of Jerusalem.

In a less political vein, I read Are We Smart Enough to Know How Smart Animals Are? by Frans de Waal. Basically a summary of the previous decades’ study of animal cognition, it’s also fascinating as an anthropological study of the hubris of humankind, the constant battle against the raw egocentrical arrogance of the human condition. Highly recommended.

In fiction it seems that my favourites of the year were all science fiction. The aforementioned Dune is a stonking work which well deserves its place at the top of many people’s lists. I didn’t care much for the first sequel, the second was fairly interesting again, but the sheer scale and attention to detail well warrants this universe’s comparison to the likes of Lord of the Rings. I wouldn’t say it was a favourite, but I’ve got nothing but respect for it.

More of a guilty pleasure perhaps, but the other 5-star sci-fi romp this year was The Gods Themselves. Asimov had such a fertile mind and such prodigious output, even if his writing style wouldn’t win any beauty awards. The background in this case is an exploration of interactions between parallel universes simply sparked by someone mentioning an isotope that couldn’t physically exist in our universe. From that he managed to extrapolate an exciting little novel which contains more interesting ideas than some writers manage in a lifetime. It’s almost the antithesis of Herbert’s writing, but it scratches entirely different neurons for me.

There weren’t any serious stinkers on my reading list this year, but a few disappointments. The Tipping Point is one of those popular sociology books which hits the top of the bestsellers lists for its entirely unwarranted buzz. I hate the journalistic style which pads out a simple idea into a book, a book which is nevertheless brief and devoid of serious content. There are a few interesting titbits here, but all in all I’d prefer to read the brief summary (or just the blurb!) and have done with it. Nor has it particularly aged well, being published in 2001 before the virality of the internet really fledged.

Another book which didn’t meet expectations was Me Talk Pretty One Day by David Sedaris. I’ve no idea how this ended up on my Amazon wishlist (I should really add notes as to where they come from!) but after probably a decade I finally got around to getting a copy and reading it. And it’s… meh. Allegedly humorous, I found the author to be fairly obnoxious and decidedly unfunny in the vast majority of the essays in this little collection. Only at the end does it pick up a bit, when he moves to France and starts trying to find his feet in a new country with a new language, probably because it’s something I can somewhat relate to.

The final book in the “non-recommendation” pile isn’t so much there because it’s bad but because I could probably do better if I weren’t such a lazy bastard! How to be German in 50 Easy Steps is one of those light-hearted Michael-takers, a bit like the Xenophobes’ guides but nowhere near as polished. Seriously nowhere near. There’s plenty to giggle about, particularly as someone living here, or even for someone just interesting in different cultures, but the episodes in each chapter are way too short and leave a permanent sense of missed potential. I’m sure I couldn’t do better really, but the overall effect is poor enough that it gives me the feeling I could.

*A Year in casts

A new rubric for this year, though it isn’t new to my schedule, and those are just a few of those ‘subscriptions’ that have kept me going over the year. Podcasts, YouTube feeds, bloggers and whathaveyou.

I’ve started actually subscribing to channels on YouTube rather than always searching for stuff I want to watch manually, which means I actually end up watching a fair amount of trash while making pancakes on a Sunday morning. CinemaSins is always a blast when covering films I’ve seen, I dunno how long it takes them to produce an episode but it’s beautifully condensed into about 15 minutes of succinct critique. He’s totally on my wavelength about so many things. For gaming I have a few feeds, but one which I really enjoy is a series by Mark Brown on game design. His Game Maker’s Toolkit takes apart game mechanics and looks at how intelligent design can really make or break a game, from the tiny annoyances that interrupt the immersion, to the subtle and cunning tactics designers employ to get players to play the game the ‘right’ way. Seriously well worth watching if that at all interests you.

In terms of audio, I’ve been devouring two podcasts in particular. One going under the curious title No Such Thing As A Fish is related to the QI TV series. It’s basically a show run by the ‘elves’ who find out all those crazy facts that are covered on the show. The main crew are a delightful bunch and both their banter and the mad things they discover make it a seriously entertaining listen. The other podcast I’ve been listening to is Revolutions by Mike Duncan. I listened to his History of Rome series last year on my walks to the tram, and although I’m not quite as gripped by the subject of his new series, I enjoy his narrative style (and am so used to his voice by now!) that it fills a nice gap in my listening schedule! Only history buffs need apply here though.

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