The Numerati: How they’ll get my number and yours



Under “The Radical Tradition”, there are essays addressing Thomas Paine, the Luddites, the radicalism of shoemakers, the difference between labour traditions in France and Britain, the development of a distinctive working class culture, the skilled manual wage worker in Victorian moral frameworks, the iconography of male and female representations in labour movements, the origins and history of May Day as a working class celebration, the relationship between socialism and the avant-garde, and Labour Party stalwart Harold Laski.
Continuing the Shadows of Mirkwood saga, The Dead Marshes adventure pack is the fifth in the cycle, and finds the heroes trying to corner and capture the creature Gollum in the treacherous mires, before he escapes for good. It has a difficulty rating of 5, putting it roughly in the middle of all of the scenarios thus far in the series.
The Hills of Emyn Muil is the fourth adventure in the Shadows of Mirkwood series of adventure packs which expand The Lord of the Rings: The Card Game . The story pits the heroes exploring these barren and dangerous hills, avoiding pitfalls, and continuing their quest to track down the creature Gollum.
If you’re playing the Shadows of Mirkwood series of adventure packs in order, A Journey to Rhosgobel is the third stage, coming after the brutal Conflict at the Carrock . The story has our heroes encounter a wounded eagle, which needs taking to see Radagast at Rhosgobel to be treated with the medicinal herb Athelas before it is too late.
Second in the Shadows of Mirkwood series of adventure packs, Conflict at the Carrock packs a serious punch, with a difficulty rating of 7 (the same as the final adventure in the original set). Where The Hunt for Gollum sees players dealing with a very location-heavy deck, this time round the focus is very much on the fighting, culminating in a tense battle, as four trolls challenge the heroes.
The Hunt for Gollum is the first adventure pack in the Shadows of Mirkwood series for the base game The Lord of the Rings: The Card Game . As with all of these adventure packs, it includes a new hero, extra player cards and a new scenario replete with enemies, locations and treachery cards for the players to face.
If you’re interested in cooperative games, Lord of the Rings: LCG is an involving card-based game designed for 2 players, but also playable solo or with up to four. This core set includes all you need for two players to get started, with three adventures of increasing difficulty for the players to overcome. The term ’living card game’ basically means that the story continues in various expansion sets, so this game has plenty of longevity if you enjoy it.
For those not familiar with this type of game, the fundamentals are fairly simple. Each player chooses up to 3 heroes to play with from a selection, and builds themselves a deck out of the appropriate cards (preset decks are suggested for the first time out). During the game, the heroes generate ‘resources’ with which to pay for bringing cards from their decks into the game, such as extra allies to fight with, weapons and armour for their heroes, or beneficial event cards. Meanwhile, the adventure also comprises a deck of cards, which contains enemies for the heroes to fight, locations for them to explore, and nasty events which can bring tears to their eyes. In each round, players may gain resources, pay for cards from their hands, tackle the adventure, travel to a new location, parry attacks from enemies, and retaliate.

